![]() "These rewards keep players engaged in the social system and lead to many additional benefits for the game. According to Quilter, these extra incentives really helped keep users engaged with the game. This system pervades nearly every element of Lucent Heart, and allows couples to perform special romantic emotes and items, which further drive home the relationship between the two players. Players in the game are able to be randomly paired based on level, zodiac sign, and other interests, and once they're matched they can play together as a 'couple,'" writes Quilter. It's an extensive matchmaking system that was implemented with the goal of building new relationships within the community. "The 'Cupid System' is social design at its best. publisher Gamania explains how a couples-based matchmaking system helped drive the long-term social design of Lucent Heart, an anime-inspired MMO from Taiwanese developer Pla圜oo (PCC).ĭetailing the game's multiplayer systems, Quilter notes how the game's "Cupid System" helps players build in game relationships, and eventually became an incentive for user growth. In today's Gamasutra feature, Mark Quilter of U.S. ![]()
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